About Gaming Chair Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers. The gaming market has progressed from board games to high-end video games. It has led to the development and commercialization of gaming and the increased popularity of electronic devices, such as PCs and gaming-specific consoles. Consumers are looking for interactive entertainment options. Gaming is one of the premium forms of entertainment. Games have various genres across a wide variety of platforms. With the increase in popularity of e-sports in the gaming market and rise in the number of gamers aspiring to be professional gamers, gaming chairs are becoming more of a need than a luxury. Gamers are investing heavily in gaming peripherals, such as mouses, keyboards, and headphones. Investing in a gaming chair is considered a more expensive proposition. Consumers should invest in gaming chairs depending on the amount of... Research Beam Model: Research Beam Product ID: 2751267 3500 USD New
Global Gaming Chair Market 2017-2021
 
 

Global Gaming Chair Market 2017-2021

  • Category : ICT & Media
  • Published On : December   2017
  • Pages : 87
  • Publisher : Technavio
 
 
 
About Gaming Chair

Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers. The gaming market has progressed from board games to high-end video games. It has led to the development and commercialization of gaming and the increased popularity of electronic devices, such as PCs and gaming-specific consoles. Consumers are looking for interactive entertainment options. Gaming is one of the premium forms of entertainment. Games have various genres across a wide variety of platforms. With the increase in popularity of e-sports in the gaming market and rise in the number of gamers aspiring to be professional gamers, gaming chairs are becoming more of a need than a luxury. Gamers are investing heavily in gaming peripherals, such as mouses, keyboards, and headphones. Investing in a gaming chair is considered a more expensive proposition. Consumers should invest in gaming chairs depending on the amount of time they spend on gaming. A gaming chair is a requirement for a gamer that spends more than six hours a day gaming.

Technavio’s analysts forecast the global gaming chair market to grow at a CAGR of 6.58% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global gaming chair market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming chairs. It also presents the vendor landscape of the top four vendors in the market and lists the other prominent vendors.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Gaming Chair Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Arozzi
• DXRacer
• ThunderX3
• Vertagear

Other prominent vendors
• Ace Bayou
• Corsair
• N.Seat
• Playseat
• Repose
• Subsonic
• SecretLab
• StemPilot
Market driver
• Increase in demand for sophisticated gaming techniques
• For a full, detailed list, view our report

Market challenge
• High prices and maintenance costs
• For a full, detailed list, view our report

Market trend
• Introduction of VR and motion gaming
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: INTRODUCTION
• Market outline
PART 05: MARKET LANDSCAPE
• Market overview
• Market size and forecast by revenue
• Market size and forecast by shipment
• Five forces analysis
PART 06: MARKET SEGMENTATION BY TYPE
• Global gaming chair market by type
• Global racing chair market
• Global memory foam chair market
• Global gaming chair market by others
PART 07: MARKET SEGMENTATION BY PRICING
• Global gaming chair market by pricing
• Global gaming chair market by low range
• Global gaming chair market by mid-range
• Global gaming chair market by high range
PART 08: REGIONAL LANDSCAPE
• Geographical segmentation
• Regional comparison
• Americas – Market size and forecast
• EMEA – Market size and forecast
• APAC – Market size and forecast
• Key leading countries
• Market opportunity
PART 09: DECISION FRAMEWORK
PART 10: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 11: MARKET TRENDS
• Introduction of VR and motion gaming
• Technological advances in gaming chairs
• Manufacturers increasingly focusing on posture
• Vendors designing customized gaming chairs
PART 12: VENDOR LANDSCAPE
• Competitive scenario
• Key vendors
• Other prominent vendors
PART 13: APPENDIX
• List of abbreviations
List of Exhibits
Exhibit 01: Global gaming chairs market 2016
Exhibit 02: Global gaming chair market by revenue 2016-2021 ($ bn)
Exhibit 03: Global gaming chair market by shipment 2016-2021 (millions of units)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming chair market by type 2016 (% revenue share)
Exhibit 06: Global gaming chair market by type 2016-2021 (% revenue share)
Exhibit 07: Global gaming chair market by type 2016-2021 (% shipment share)
Exhibit 08: Global racing chair market by revenue 2016-2021 ($ bn)
Exhibit 09: Global racing chair market by shipment 2016-2021 (millions of units)
Exhibit 10: Global memory foam chair market by revenue 2016-2021 ($ bn)
Exhibit 11: Global memory foam chair market by shipment 2016-2021 (millions of units)
Exhibit 12: Global gaming chair market by others 2016-2021 ($ bn)
Exhibit 13: Global gaming chair market by others 2016-2021 (millions of units)
Exhibit 14: Global gaming chair market by pricing 2016 (% revenue share)
Exhibit 15: Global gaming chair market by pricing 2016-2021 (% revenue share)
Exhibit 16: Global gaming chair market by pricing 2016-2021 (% shipment share)
Exhibit 17: Global gaming chair market by low range 2016-2021 ($ bn)
Exhibit 18: Global gaming chair market by low range 2016-2021 (millions of units)
Exhibit 19: Global gaming chair market by mid-range 2016-2021 ($ bn)
Exhibit 20: Global gaming chair market by mid-range 2016-2021 (millions of units)
Exhibit 21: Global gaming chair market by high range 2016-2021 ($ bn)
Exhibit 22: Global gaming chair market by high range 2016-2021 (millions of units)
Exhibit 23: Global – Market share by geography 2016-2021 (% revenue share)
Exhibit 24: Global – Market share by geography 2016-2021 (% shipment share)
Exhibit 25: Regional comparison
Exhibit 26: Americas – Market size and forecast 2016-2021 ($ bn)
Exhibit 27: Americas – Year-over-year growth 2017-2021 (% revenue)
Exhibit 28: Americas – Market size and forecast by shipment 2016-2021 (millions of units)
Exhibit 29: Americas – Year-over-year growth 2017-2021 (% shipment)
Exhibit 30: Top 3 countries in Americas
Exhibit 31: EMEA – Market size and forecast 2016-2021 ($ bn)
Exhibit 32: EMEA – Year-over-year growth 2017-2021 (% revenue)
Exhibit 33: EMEA – Market size and forecast by shipment 2016-2021 (millions of units)
Exhibit 34: EMEA – Year-over-year growth 2017-2021 (% shipment)
Exhibit 35: Top 3 countries in EMEA
Exhibit 36: APAC – Market size and forecast 2016-2021 ($ bn)
Exhibit 37: APAC – Year-over-year growth 2017-2021 (% revenue)
Exhibit 38: APAC – Market size and forecast by shipment 2016-2021 (millions of units)
Exhibit 39: EMEA – Year-over-year growth 2017-2021 (% shipment)
Exhibit 40: Top 3 countries in APAC
Exhibit 41: Key leading countries
Exhibit 42: Arozzi: Product segmentation 2016
Exhibit 43: DXRacer: Product segmentation 2016
Exhibit 44: ThunderX3: Product segmentation 2016
Exhibit 45: Vertagear: Product segmentation 2016
Exhibit 46: Other prominent vendors

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