Virtual Reality Headsets Market Research Report- Forecast to 2030

Virtual Reality Headsets Market Research Report Information By Type (Handheld, PC connection, Smartphone enabled), By Component (Controller, Head-mounted display), by Application (Automobile, Healthcare, Consumer electronics, Gaming Industry), and By Region (North America, Europe, Asia-Pacific, And Rest Of The World) – Industry Size, Share and Forecast Till 2030

ID: MRFR/SEM/1182-HCR | 110 Pages | Author: Aarti Dhapte | March 2024         

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Global Virtual Reality Headsets Market Overview


Virtual Reality Headsets Market Size was prized at USD 9.9 billion in 2022. The virtual reality headsets market industry is projected to grow from USD 12.7 Billion in 2023 to USD 57.2 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 28.50% during the forecast period (2023 - 2030). The expanding application of this technology in educational training, such as instructing mechanics, field workers, pilots, soldiers in the military, and technicians in the manufacturing and oil and gas industries, are the key market drivers enhancing the market growth.

Global Virtual Reality Headsets Market Overview



Source: Secondary Research, Primary Research, MRFR Database and Analyst Review


Virtual Reality Headsets Market Trends




  • Rapid digitization of the healthcare sector to boost the market growth




The demand in the healthcare sector is anticipated to increase because of its stimulating experience of representing real-world surroundings. By assisting with operations, assisted robotic VR benefits medical professionals. Also, it aids in developing the necessary abilities by offering surgical training. For instance, Memic Innovative Surgery and VirtaMed worked together to build Memic's Hominis surgical virtual reality system to train surgeons in February 2022. Consequently, the popular use of virtual reality headsets is anticipated to accelerate market growth. Thus the rapid digitization of the healthcare sector has enhanced the virtual reality headsets market CAGR globally in recent years.


Figure 1: Projected global digital health market size from 2019 to 2025
Projected global digital health market size from 2019 to 2025


Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

The use of VR head-mounted displays for gaming has improved user experience to a new level because, according to a study, 64% of VR headsets are utilized for gaming applications. The game industry is evolving quickly, and virtual reality environments are now offered to users in a way that eclipses the real world. The user experience in gaming VR headsets has been enhanced by improvements in dynamic and seamless Three-Dimensional (3D) graphics and multi-resolution shading. Also, the widespread adoption of 5G networks has enhanced the use of VR in industries including entertainment, teaching, simulation, and others. During July and September 2022, around 110 million new subscriptions to 5G were added globally, bringing the total to approximately 870 million. Thus the developing gaming sector and the growing 5g users are other factors driving the growth of the virtual reality headsets market revenue.


Virtual Reality Headsets Market Segment Insights


Virtual Reality Headsets Type Insights


The Virtual Reality Headsets Market segmentation, based on type, includes handheld, PC connection, and smartphone-enabled. The handheld device dominated the market with respect to the Virtual Reality Headsets Market revenue. The electric vehicle industry created handheld controls to allow drivers and passengers to interact with cars and control infotainment systems without touching any buttons or screens.


Figure 2: Virtual Reality Headsets Market, by Type, 2022 & 2030 (USD Billion)
Virtual Reality Headsets Market, by Type, 2022 & 2030


Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

However, the PC-enabled headset experienced the fastest growth rate. Users can enjoy VR with a PC or laptop and run VR-compatible games or apps since a PC-enabled VR gear doesn't need a digital display.


Virtual Reality Headsets Component Insights


The Virtual Reality Headsets Market data has been bifurcated by components into the controller and head-mounted display. The head-mounted display (HMD) device segment is anticipated to account for most market revenue. The variety and adaptability of HMDs, including hybrid, tethered, and self-contained HMDs, drive the segment's growth. Additionally, the controller segment witnessed the fastest growth rate in 2022. While visual gesture recognition is a unique and quickly developing technology that enables more immersive and natural human-computer interaction, this growth can be attributed to a considerable shift in demand from traditional gesture tracking to visual gesture tracking. Hence, the rising usage of the controller for virtual reality headsets positively impacts market growth.


Virtual Reality Headsets Application Insights


Based on application, the Virtual Reality Headsets Market segmentation has been segmented into the automobile, healthcare, consumer electronics, and gaming industry. In 2022, the gaming and sports segment had the greatest revenue share. Leading gaming development platforms have also increased the variety of VR games they provide, including Electronic Arts (EA), Sony Interactive Entertainment (PlayStation), and UB Soft.


February 2020: Sanzuru Games, a Bay Area VR studio, has been bought by Facebook. The acquisition will assist Facebook in exploring the VR gaming studios since Sanzuru Games has generated four titles for the Oculus Rift, including "Asgard's Wrath" and "Marvel Powers United VR. It has also created several products for console and mobile platforms, producing games based on its intellectual property alongside licensed releases for properties such as Sonic and Spyro. This approval has further broadened the growth opportunity for the virtual reality headsets industry.


The second fastest-growing segment in the virtual reality headsets industry is the healthcare sector. With the wide range of opportunities for VR in the healthcare sector, including disease awareness, medical marketing, and medical learning & training, the healthcare segment is anticipated to grow.


Virtual Reality Headsets Regional Insights


By Region, the study provides market insights into North America, Europe, Asia-Pacific and Rest of the World. The North America Virtual Reality Headsets market accounted for USD 4.5 billion in 2022 and is expected to exhibit a significant CAGR growth during the study period. Increased Internet usage in North America is one of the key factors fueling the growth of the virtual reality headset revenue industry. Since more than 92% of North Americans will have internet connectivity in 2020, live VR game streams and the quick uptake of the metaverse are fueling the growth of the VR headset industry in North America.


Further, the major countries studied in the market report are Canada, U.S, Germany, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.


Figure 3: VIRTUAL REALITY HEADSET MARKET SHARE BY REGION 2022 (%)
VIRTUAL REALITY HEADSET MARKET SHARE BY REGION 2022


Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

Europe’s virtual reality headsets market accounts for the second-largest market share. This results from the extensive use of VR technology across various industry sectors, particularly in the gaming and automotive sectors. Policymakers are promoting investments and prospects in the European VR sector, according to the European Union (EU). Further, the German virtual reality headsets market held the largest market share, and the UK virtual reality headsets market was the fastest growing market in the European region.


The Asia-Pacific Virtual Reality Headsets Market is expected to grow at the fastest CAGR from 2022 to 2030. The World Bank estimates that in Asia and the Pacific, 69% of people will have access to the internet by 2020. Demand for VR headsets in the area is being fueled by the incorporation of initiatives like 5G, the Internet of Things (IoT), and Artificial Intelligence (AI) in numerous businesses. China is a rapidly developing virtual reality headset market in this area, and since China provides affordable VR hardware components, it is the key driver of the market growth for VR headsets. Moreover, China’s virtual reality headsets market held the largest market share, and the Indian virtual reality headsets market was the fastest-growing market in the Asia-Pacific region.


Virtual Reality Headsets Key Market Players & Competitive Insights


Major market players are investing huge amounts of money in R&D to expand their product offerings, which will spur further growth in the virtual reality headset market. With significant market developments like introducing new products, contractual agreements, mergers and acquisitions, increased investments, and collaboration with other organizations, market participants are also undertaking various strategic initiatives to expand their global footprint. Cost-effective products are necessary for competitors in the virtual reality headsets industry to grow and thrive in a sector that is becoming more and more competitive.


Manufacturing locally to cut operational costs is one of the main business techniques manufacturers in the global virtual reality headsets industry use to serve customers and develop the market sector. Some of the biggest advantages to medicine in recent years have come from the virtual reality headset industry. The virtual reality headsets market major player, including Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), LG Electronics Inc. (South Korea), and Google (U.S.), are attempting to increase market demand by funding R&D initiatives.


HTC Corporation is a Taiwanese manufacturer of consumer electronics. The Company designs, manufactures, assembles, processes, and sells smart mobile and virtual reality products and after-sales services. Its offerings include smartphones, tablets, cameras, wearable fitness gadgets, Blockchain phones, Vive, and virtual reality headsets. In May 2021, HTC, a Taiwanese consumer electronics manufacturer, announced two VR headsets for enterprise users, the HTC Vive Pro 2 and HTC Vive focus 3, in its Vive VR product range, spanning both high-end and low-end markets. HTC has observed increased VR use in B2B areas like aerospace, public safety, health care, education, and automotive.


Also, Varjo Technologies Oy, or Varjo, is a Finnish maker of virtual reality, augmented reality, and mixed reality headgear. VR and XR headset developers aim to reinvent virtual, augmented, and mixed-reality experiences. Customers can experience photorealistic mixed reality situations using the company's headgear, which features photorealistic visual fidelity, low latency, high definition stereo, focus texture and contour, lights, shadows, and integrated eye tracking.  In October 2021, Varjo Technologies, a Finnish industrial-grade Mixed Reality (MR) firm, released VR-3 and XR-3 devices for consumer and commercial markets. This headset is compatible with a four-core processor, Radeon NVIDIA GeForce 2080, 3070, or A4000 graphics cards, and Quadro RTX 5000.


Key Companies in the virtual reality headsets market include



  • Google (U.S.)

  • Fove Inc. (U.S.)

  • Oculus VR LLC (U.S.)

  • Microsoft Corporation (U.S.)

  • LG Electronics Inc. (South Korea)

  • Avegant Corporation (U.S.)


Virtual Reality Headsets Industry Developments


April 2022 Shenzhen MetaVision Tech Co, a Chinese virtual reality (VR) solutions provider, has presented designs and specifications for its Particle All-in-One VR headset. Particle, at just 250 grams, is slated to become the world's lightest VR device, coupled with many significant advances that will revolutionize the extended worldwide reality (XR) business.


February 2022 Sony Corporation unveiled the PlayStation VR2 next-generation system and the PlayStation VR2 Feel controller. The device provides gamers with a wider range of sensations by merging cutting-edge technologies into the hardware. Two 2000x2040 OLED panels produce stunning 4K HDR graphics at up to 120fps1, providing four times the resolution of the original PlayStation VR.


Virtual Reality Headsets Market Segmentation


Virtual Reality Headsets Type Outlook



  • Handheld

  • PC connection

  • Smartphone enabled


Virtual Reality Headsets Component Outlook



  • Controller

  • Head-mounted display


Virtual Reality Headsets Application Outlook



  • Automobile

  • Healthcare

  • Consumer electronics

  • Gaming Industry


Virtual Reality Headsets Regional Outlook




  • North America



    • US

    • Canada




  • Europe



    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Rest of Europe




  • Asia-Pacific



    • China

    • Japan

    • India

    • Australia

    • South Korea

    • Australia

    • Rest of Asia-Pacific




  • Rest of the World




    • Middle East




    • Africa




    • Latin America





Report Scope:

Report Attribute/Metric Details
Market Size 2022 USD 9.9 Billion
Market Size 2023 USD 12.7 Billion
Market Size 2030 USD 57.2 Billion
Compound Annual Growth Rate (CAGR) 28.50% (2023-2030)
Base Year 2022
Market Forecast Period 2023-2030
Historical Data 2019 - 2021
Market Forecast Units Value (USD Billion)
Report Coverage Market Competitive Landscape, Revenue Forecast, Growth Factors, and Trends
Segments Covered Type, Component, and Application
Geographies Covered Europe, Asia Pacific, North America, and Rest of the World
Countries Covered Canada, U.S, Germany, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil
Key Companies Profiled Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), LG Electronics Inc. (South Korea), and Google (U.S.)
Key Market Opportunities Penetration of HMDs in healthcare and architectural applications
Key Market Dynamics High investments in the VR market Growing adoption of HMDs in different industries




Frequently Asked Questions (FAQ) :

The Virtual Reality Headsets Market size was prized at USD 9.9 Billion in 2022.

The global market is projected to grow at a CAGR of 28.50% during the forecast period, 2022-2030.

North America had the major share of the global market.

The key players in the market are Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), LG Electronics Inc. (South Korea), and Google (U.S.).

The handheld VR virtual reality headsets category dominated the market in 2022.

The gaming industry had the largest share of the global market.

Key Questions Answered

  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
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