About Gaming Console Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system. Technavio’s analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market. The market is divided into the following segments based on geography: • Americas • APAC • EMEA Technavio's report, Global Gaming Console... Research Beam Model: Research Beam Product ID: 2037809 3500 USD New
Global Gaming Console Market 2017-2021
 
 

Global Gaming Console Market 2017-2021

  • Category : Consumer Goods
  • Published On : September   2017
  • Pages : 69
  • Publisher : Technavio
 
 
 
About Gaming Console

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.

Technavio’s analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Gaming Console Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Microsoft
• Nintendo
• Sony
• Razer

Other prominent vendors
• NVIDIA
• OUYA
• Tommo

Market driver
• Enhanced features of next-generation gaming consoles
• For a full, detailed list, view our report

Market challenge
• Low penetration of gaming consoles in the E-sports market
• For a full, detailed list, view our report

Market trend
• Vendors are manufacturing multipurpose gaming consoles
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by type
• Global gaming console market by product type
• Global TV gaming console market
• Global handheld gaming console market
PART 07: Market segmentation by type of gamer
• Global gaming console market by type of gamer
• Global gaming console market by casual gamers
• Global gaming console market by hardcore gamers
• Gaming console market in APAC by type of gamer
• Gaming console market in Americas by type of gamer
• Gaming console market in EMEA by type of gamer
• Global gaming console market by adventure games
• Global gaming console market by shooter games
• Global gaming console market by fighting games
• Global gaming console market by geography
• Gaming console market in EMEA
• Gaming console market in Americas
• Gaming console market in APAC
PART 08: Key leading countries
• Top 10 countries in global gaming console market
• Gaming console market in US
• Gaming console market in China
PART 09: Decision framework
PART 10: Drivers and challenges
• Market drivers
• Market challenges
PART 11: Market trends
PART 12: Vendor landscape
• Competitive scenario
• Other prominent vendors
PART 13: Appendix
• List of abbreviations



List of Exhibits
Exhibit 01: Global gaming console market
Exhibit 02: Global gaming console market 2016-2021 ($ billions)
Exhibit 03: Global gaming console market 2016-2021 (millions of units)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming console market by product type 2016 and 2021 (% share of revenue)
Exhibit 06: Global TV gaming console market 2016-2021 ($ billions)
Exhibit 07: Global handheld gaming console market 2016-2021 ($ billions)
Exhibit 08: Global gaming console market segmentation by type of gamer in 2016 and 2021 (% share of revenue)
Exhibit 09: Global gaming market by casual gamers 2016-2021 (million gamers)
Exhibit 10: Global gaming console market by hardcore gamers 2016-2021 (million gamers)
Exhibit 11: Global gaming console market by the type of gamers in various regions 2016 (% share of revenue)
Exhibit 12: Number of gamers in various regions by the type of gamers 2016 (in millions)
Exhibit 13: Gaming console market in APAC by the type of gamer 2016 (million gamers)
Exhibit 14: Gaming console market in the Americas by the type of gamer 2016 (million gamers)
Exhibit 15: Gaming console market in EMEA by the type of gamer 2016 (million gamers)
Exhibit 16: Global gaming console market by genre in 2016 and 2021 (% share of revenue)
Exhibit 17: Global gaming console market by adventure games 2016-2021 ($ millions)
Exhibit 18: Global gaming console market by shooter games 2016-2021 ($ millions)
Exhibit 19: Global gaming console market by fighting games 2016-2021 ($ millions)
Exhibit 20: Global gaming console market by geography in 2016 and 2021 (% share of revenue)
Exhibit 21: Gaming console market in EMEA 2016-2021 ($ billions)
Exhibit 22: Gaming console market in the Americas 2016-2021 ($ billions)
Exhibit 23: Gaming console market in APAC 2016-2021 ($ billions)
Exhibit 24: Top 10 countries in the global gaming console market 2016 (% share of revenue)
Exhibit 25: Revenue of the top 10 countries in the global gaming console market 2016 ($ billions)
Exhibit 26: Gaming console market in the US 2016-2021 ($ billions)
Exhibit 27: Gaming console market in China 2016-2021 ($ billions)
Exhibit 28: Other prominent vendors

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