About Visual Technologies A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives. Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report. Technavio’s analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size,... Research Beam Model: Research Beam Product ID: 1934970 3500 USD New
Global Visual Technologies in Education Market 2017-2021
 
 

Global Visual Technologies in Education Market 2017-2021

  • Category : Consumer Goods
  • Published On : August   2017
  • Pages : 80
  • Publisher : Technavio
 
 
 
About Visual Technologies

A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.
Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.

Technavio’s analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Alchemy VR
• EON Reality
• Magic Leap
• Oculus
• Qlik
• Stratasys
• VR

Other prominent vendors
• DAQRI
• QuiverVision
• Gamooz
• Discovery Communication
• Google
• Seiko EPSON
• HTC Global Services
• Zebronics
• LG Electronics
• Homido
• Immersive VR Education
• 3D Systems
• Meta
• ExOne
• Blippar
• InGage
Market driver
• Surging investments in improving technology infrastructure
• For a full, detailed list, view our report

Market challenge
• High hardware price due to steep R&D expenditure
• For a full, detailed list, view our report

Market trend
• Rising popularity of IoT and wearable devices
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Global education technology
PART 05: Market landscape
• Global visual technologies in education market
• Five forces analysis
PART 06: Geographical segmentation
• Global visual technologies in education market by geography
• Visual technologies in education market in North America
• Visual technologies in education market in Europe
• Visual technologies in education market in APAC
• Visual technologies in education market in ROW
PART 07: Market segmentation by product
• Global visual technologies in education market by product
• Global visual technologies in education market by 3-D printing
• Global visual technologies in education market by visual data analytics
• Global visual technologies in education market by AR
• Global visual technologies in education market by VR
PART 08: Market segmentation by end-user
• Global visual technologies in education market by end-user
• Global visual technologies in education market by higher education
• Global visual technologies in education market by K-12
PART 09: Decision framework
PART 10: Drivers and challenges
• Market drivers
• Market challenges
PART 11: Market trends
• Rising popularity of IoT and wearable devices
• Increasing adoption of maker spaces and learning commons
• Inclusion of robotics in STEAM teaching
• Paradigm shift toward mobile technology
• Emergence of mixed reality
PART 12: Vendor landscape
• Competitive scenario
• Competitive benchmarking
PART 13: Key vendor analysis
• Stratasys
• Qlik
• Oculus VR
• Alchemy VR
• Magic Leap
• EON Reality
PART 14: Other prominent vendors
PART 15: Appendix
• List of abbreviations
List of Exhibits
Exhibit 01: Key educational technology developments: 2015-2022
Exhibit 02: Global visual technologies in education market: Segmentation
Exhibit 03: Global visual technologies in education market 2016-2021($ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Global visual technologies in education market by geography 2016-2021 (%)
Exhibit 06: Global visual technologies in education market by geography 2016-2021 ($ millions)
Exhibit 07: Visual technologies in education market in North America 2016-2021 ($ millions)
Exhibit 08: Visual technologies in education market in Europe 2016-2021 ($ millions)
Exhibit 09: Visual technologies in education market in APAC 2016-2021 ($ millions)
Exhibit 10: Visual technologies in education market in ROW 2016-2021 ($ millions)
Exhibit 11: Global visual technologies in education market by product 2016-2021 (%)
Exhibit 12: Global visual technologies in education market by product 2016-2021 ($ millions)
Exhibit 13: Global visual technologies in education market by 3-D printing 2016-2021 ($ millions)
Exhibit 14: Global visual technologies in education market by visual data analytics 2016-2021 ($ millions)
Exhibit 15: Global visual technologies in education market by AR 2016-2021 ($ millions)
Exhibit 16: Global visual technologies in education market by VR 2016-2021 ($ millions)
Exhibit 17: Global visual technologies in education market by end-user 2016-2021 (%)
Exhibit 18: Global visual technologies in education market by end-user 2016-2021 ($ millions)
Exhibit 19: Global visual technologies in education market by higher education 2016-2021 ($ millions)
Exhibit 20: Visual technologies in education market by K-12 2016-2021 ($ millions)
Exhibit 21: Vendor analysis
Exhibit 22: Key vendors: Strategy overview

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