Request for Covid-19 Impact Assessment of this Report

Semiconductor and Electronics

North America Cloud Gaming Market Size, Status and Forecast 2022

  • QYR1506626
  • 131 Pages
  • August 2017
  • Semiconductor and Electronics
Download Sample    Get Discount   
 
This report studies the Cloud Gaming market status and outlook of North America and major regions, from angles of players, regions, product and end Application/industries; this report analyzes the top players in North America and major regions, and splits the Cloud Gaming market by product and Application/end industries.

The North America Cloud Gaming market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

United States will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Cloud Gaming.

Canada also play important roles in North America market, with market size of xx million USD in 2016 and will be xx million USD in 2022, with a CAGR of XX.

The major players in North America market include

Sony (JP)

GameFly (PlayCast) (US)

Nvidia (US)

Ubitus (TW)

PlayGiga (ESP)

Crytek GmbH (DE)

Utomik (Kalydo) (US)

Geographically, this report split North America into several key Regions, with, revenue (million USD), market share and growth rate of Cloud Gaming for these regions, from 2012 to 2022 (forecast)

United States

Canada

Mexico

Table of Contents

North America Cloud Gaming Market Size, Status and Forecast 2022

1 Industry Overview

1.1 Cloud Gaming Market Overview

1.1.1 Cloud Gaming Product Scope

1.1.2 Market Status and Outlook

1.2 North America Cloud Gaming Market Size and Analysis by Regions (2012-2017)

1.2.1 United States Cloud Gaming Market Status and Outlook

1.2.2 Canada Cloud Gaming Market Status and Outlook

1.2.3 Mexico Cloud Gaming Market Status and Outlook

1.3 Cloud Gaming Market by End Users/Application

1.3.1 PC

1.3.2 Connected TV

1.3.3 Tablet

1.3.4 Smartphone

2 North America Cloud Gaming Competition Analysis by Players

2.1 North America Cloud Gaming Market Size (Million USD) by Players (2012-2017)

2.2 Competitive Status and Trend

2.2.1 Market Concentration Rate

2.2.2 Product/Service Differences

2.2.3 New Entrants

2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles and Key Data

3.1 Sony (JP)

3.1.1 Company Profile

3.1.2 Main Business/Business Overview

3.1.3 Products, Services and Solutions

3.1.4 Sony (JP) Cloud Gaming Revenue (Million USD) (2012-2017)

3.1.5 Recent Developments

3.2 GameFly (PlayCast) (US)

3.2.1 Company Profile

3.2.2 Main Business/Business Overview

3.2.3 Products, Services and Solutions

3.2.4 GameFly (PlayCast) (US) Cloud Gaming Revenue (Million USD) (2012-2017)

3.2.5 Recent Developments

3.3 Nvidia (US)

3.3.1 Company Profile

3.3.2 Main Business/Business Overview

3.3.3 Products, Services and Solutions

3.3.4 Nvidia (US) Cloud Gaming Revenue (Million USD) (2012-2017)

3.3.5 Recent Developments

3.4 Ubitus (TW)

3.4.1 Company Profile

3.4.2 Main Business/Business Overview

3.4.3 Products, Services and Solutions

3.4.4 Ubitus (TW) Cloud Gaming Revenue (Million USD) (2012-2017)

3.4.5 Recent Developments

3.5 PlayGiga (ESP)

3.5.1 Company Profile

3.5.2 Main Business/Business Overview

3.5.3 Products, Services and Solutions

3.5.4 PlayGiga (ESP) Cloud Gaming Revenue (Million USD) (2012-2017)

3.5.5 Recent Developments

3.6 Crytek GmbH (DE)

3.6.1 Company Profile

3.6.2 Main Business/Business Overview

3.6.3 Products, Services and Solutions

3.6.4 Crytek GmbH (DE) Cloud Gaming Revenue (Million USD) (2012-2017)

3.6.5 Recent Developments

3.7 Utomik (Kalydo) (US)

3.7.1 Company Profile

3.7.2 Main Business/Business Overview

3.7.3 Products, Services and Solutions

3.7.4 Utomik (Kalydo) (US) Cloud Gaming Revenue (Million USD) (2012-2017)

3.7.5 Recent Developments

4 North America Cloud Gaming Market Size Application (2012-2017)

4.1 North America Cloud Gaming Market Size by Application (2012-2017)

4.2 Potential Application of Cloud Gaming in Future

4.3 Top Consumer / End Users of Cloud Gaming

5 United States Cloud Gaming Development Status and Outlook

5.1 United States Cloud Gaming Market Size (2012-2017)

5.2 United States Cloud Gaming Market Size and Market Share by Players (2012-2017)

5.3 United States Cloud Gaming Market Size by Application (2012-2017)

6 Canada Cloud Gaming Development Status and Outlook

6.1 Canada Cloud Gaming Market Size (2012-2017)

6.2 Canada Cloud Gaming Market Size and Market Share by Players (2012-2017)

6.3 Canada Cloud Gaming Market Size by Application (2012-2017)

7 Mexico Cloud Gaming Development Status and Outlook

7.1 Mexico Cloud Gaming Market Size (2012-2017)

7.2 Mexico Cloud Gaming Market Size and Market Share by Players (2012-2017)

7.3 Mexico Cloud Gaming Market Size by Application (2012-2017)

8 Market Forecast by Regions and Application (2017-2022)

8.1 North America Cloud Gaming Market Size (Million USD) by Regions (2017-2022)

8.1.1 United States Cloud Gaming Revenue and Growth Rate (2017-2022)

8.1.2 Canada Cloud Gaming Revenue and Growth Rate (2017-2022)

8.1.3 China Cloud Gaming Revenue and Growth Rate (2017-2022)

8.1.4 Mexico Cloud Gaming Revenue and Growth Rate (2017-2022)

8.1.5 Southeast Asia Cloud Gaming Revenue and Growth Rate (2017-2022)

8.1.6 India Cloud Gaming Revenue and Growth Rate (2017-2022)

8.2 North America Cloud Gaming Market Size by Application (2017-2022)

9 Cloud Gaming Market Dynamics

9.1 Cloud Gaming Market Opportunities

9.2 Cloud Gaming Challenge and Risk

9.2.1 Competition from Opponents

9.2.2 Downside Risks of Economy

9.3 Cloud Gaming Market Constraints and Threat

9.3.1 Threat from Substitute

9.3.2 Government Policy

9.3.3 Technology Risks

9.4 Cloud Gaming Market Driving Force

9.4.1 Growing Demand from Emerging Markets

9.4.2 Potential Application

10 Market Effect Factors Analysis

10.1 Technology Progress/Risk

10.1.1 Substitutes

10.1.2 Technology Progress in Related Industry

10.2 Consumer Needs Trend/Customer Preference

10.3 External Environmental Change

10.3.1 Economic Fluctuations

10.3.2 Other Risk Factors

11 Research Finding /Conclusion

12 Methodology and Data Source

12.1 Methodology/Research Approach

12.1.1 Research Programs/Design

12.1.2 Market Size Estimation

12.1.3 Market Breakdown and Data Triangulation

12.2 Data Source

12.2.1 Secondary Sources

12.2.2 Primary Sources

12.3 Disclaimer

12.4 Author List

List of Tables and Figures

Figure North America Market Size (Million USD) Status and Outlook 2012-2022

Table North America Market Cloud Gaming Revenue (Million USD) Comparison by Regions 2012-2022

Figure Cloud Gaming Concept

Figure North America Cloud Gaming Market Size (Million USD) Status and Outlook (2012-2022)

Table North America Market Cloud Gaming Revenue (Million USD) Comparison by Regions 2012-2022

Figure North America Cloud Gaming Market Share by Regions (2012-2017)

Figure United States Cloud Gaming Market Size (Million USD) and Growth Rate (2012-2017)

Figure Canada Cloud Gaming Market Size (Million USD) and Growth Rate (2012-2017)

Figure Mexico Cloud Gaming Market Size (Million USD) and Growth Rate (2012-2017)

Table North America Cloud Gaming Market Size (Million USD) Comparison by Application (2012-2022)

Figure North America Cloud Gaming Market Share by Application in 2016

Figure Cloud Gaming Market Size (Million USD) and Growth Rate in PC (2012-2017)

Figure Cloud Gaming Market Size (Million USD) and Growth Rate in Connected TV (2012-2017)

Figure Cloud Gaming Market Size (Million USD) and Growth Rate in Tablet (2012-2017)

Table North America Cloud Gaming Revenue (Million USD) by Players (2012-2017)

Table North America Cloud Gaming Revenue Market Share (%) by Players (2012-2017)

Figure North America Cloud Gaming Market Size Share by Players in 2015

Figure North America Cloud Gaming Market Size Share by Players in 2016

Table Sony (JP) Basic Information List

Table Cloud Gaming Business Revenue of Sony (JP) (2012-2017)

Figure Sony (JP) Cloud Gaming Business Revenue Growth Rate

Figure Sony (JP) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table GameFly (PlayCast) (US) Basic Information List

Table Cloud Gaming Business Revenue of GameFly (PlayCast) (US) (2012-2017)

Figure GameFly (PlayCast) (US) Cloud Gaming Business Revenue Growth Rate

Figure GameFly (PlayCast) (US) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table Nvidia (US) Basic Information List

Table Cloud Gaming Business Revenue of Nvidia (US) (2012-2017)

Figure Nvidia (US) Cloud Gaming Business Revenue Growth Rate

Figure Nvidia (US) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table Ubitus (TW) Basic Information List

Table Cloud Gaming Business Revenue of Ubitus (TW) (2012-2017)

Figure Ubitus (TW) Cloud Gaming Business Revenue Growth Rate

Figure Ubitus (TW) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table PlayGiga (ESP) Basic Information List

Table Cloud Gaming Business Revenue of PlayGiga (ESP) (2012-2017)

Figure PlayGiga (ESP) Cloud Gaming Business Revenue Growth Rate

Figure PlayGiga (ESP) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table Crytek GmbH (DE) Basic Information List

Table Cloud Gaming Business Revenue of Crytek GmbH (DE) (2012-2017)

Figure Crytek GmbH (DE) Cloud Gaming Business Revenue Growth Rate

Figure Crytek GmbH (DE) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table Utomik (Kalydo) (US) Basic Information List

Table Cloud Gaming Business Revenue of Utomik (Kalydo) (US) (2012-2017)

Figure Utomik (Kalydo) (US) Cloud Gaming Business Revenue Growth Rate

Figure Utomik (Kalydo) (US) Cloud Gaming Business Revenue Market Share (%) (2012-2017)

Table North America Cloud Gaming Market Size by Application (2012-2017)

Figure North America Cloud Gaming Revenue Market Share (%) by Application (2012-2017)

Figure North America Cloud Gaming Market Size Share by Application in 2016

Table Top Consumer / End Users of Cloud Gaming

Figure United States Cloud Gaming Market Size and Growth Rate (2012-2017)

Table United States Cloud Gaming Market Size by Players (2012-2017)

Figure United States Cloud Gaming Market Size Share by Players in 2015

Figure United States Cloud Gaming Market Size Share by Players in 2016

Table United States Cloud Gaming Market Size by Application (2012-2017)

Figure United States Cloud Gaming Revenue Market Share (%) by Application (2012-2017)

Figure United States Cloud Gaming Market Size Share by Application in 2016

Figure Canada Cloud Gaming Market Size and Growth Rate by Regions (2012-2017)

Table Canada Cloud Gaming Market Size by Players (2012-2017)

Figure Canada Cloud Gaming Market Size Share by Players in 2015

Figure Canada Cloud Gaming Market Size Share by Players in 2016

Table Canada Cloud Gaming Market Size by Application (2012-2017)

Figure Canada Cloud Gaming Revenue Market Share (%) by Application (2012-2017)

Figure Canada Cloud Gaming Market Size Share by Application in 2016

Figure Mexico Cloud Gaming Market Size and Growth Rate by Regions (2012-2017)

Table Mexico Cloud Gaming Market Size by Players (2012-2017)

Figure Mexico Cloud Gaming Market Size Share by Players in 2015

Figure Mexico Cloud Gaming Market Size Share by Players in 2016

Table Mexico Cloud Gaming Market Size by Application (2012-2017)

Figure Mexico Cloud Gaming Revenue Market Share (%) by Application (2012-2017)

Figure Mexico Cloud Gaming Market Size Share by Application in 2016

Figure North America Cloud Gaming Market Size and Growth Rate (Value) (2017-2022)

Table North America Cloud Gaming Market Size by Regions (2017-2022)

Figure North America Cloud Gaming Market Size Share by Regions (2017-2022)

Figure North America Cloud Gaming Market Size Share by Regions in 2021

Figure United States Cloud Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure Canada Cloud Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure China Cloud Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure Mexico Cloud Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure Southeast Asia Cloud Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure India Cloud Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Table North America Cloud Gaming Market Size by Application (2017-2022)

Figure North America Cloud Gaming Market Size by Application (2017-2022)

Figure North America Cloud Gaming Market Size by Application in 2021

Table Research Programs/Design for This Report

Figure Bottom-up and Top-down Approaches for This Report

Figure Data Triangulation

Table Key Data Information from Secondary Sources

Table Key Data Information from Primary Sources

 
Purchase Options

* Taxes/Fees, If applicable will be
added during checkout. All prices in USD.

Need More Information

Contact Us

+ 1-888-961-4454

Drop Us an email at

help@bigmarketresearch.com

Similar Reports

Insulated-gate Bipolar Transistors (IGBTs) Market: by Type (Discrete IGBT and IGBT Module), Power rating (High Power, Medium Power, and Low Power) and Application (Energy & Power, Consumer Electronics, Inverter & UPS, Electric Vehicle, Industrial System, and Others) - Global Opportunity Analysis and Industry Forecast, 2014-2022

Insulated-Gate Bipolar Transistor (IGBT) is a three-terminal electronic switching device, which is a combination of Metal–Oxide–Semiconductor Field-Effect Transistor (MOSFET) and Bipolar Junction Transistor (BJT) in monolithic form. It allows the f...

  • Publish Date: October 1, 2016
  • $5370
Power Transformer Market by Rating (Low, Medium and High) - Global Opportunity Analysis and Industry Forecast, 2014-2022

Global power transformer market is expected to grow at a CAGR of 7.07% from 2016 to 2022 to reach $37,353 million by 2022 from $23,019 million in 2015. Power transformers are static transmission machine, which wrap a coil around an electromagnet to transfer el...

  • Publish Date: December 15, 2016
  • $5370
3D Printing Materials Market by Type (Polymers, Metals, Ceramic, and Others), by Form (Powder, Filament, and Liquid), and by End user (Consumer products, Industrial, Aerospace & Defense, Automotive, Healthcare, Education & Research, Personal/prosumer, and Others) - World Opportunity Analysis and Industry Forecast, 2014 - 2022

3D printing is a machine-based process in which three-dimensional solid objects are made via a computer containing blueprints or digital files of the object. This is a revolutionary method that utilizes inkjet technology to save time and money by eliminating t...

  • Publish Date: October 1, 2016
  • $5370