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2017-2022 K-12 Game-based Learning Report on Global and United States Market , Status and Forecast, by Players, Types and Applications

  • QYR1506491
  • 100 Pages
  • August 2017
  • ICT & Media
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This report studies the K-12 Game-based Learning market status and outlook of global and major regions, from angles of players, regions, product and end Application/industries; this report analyzes the top players in global and major regions, and splits the K-12 Game-based Learning market by product and Application/end industries.

The global K-12 Game-based Learning market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast-growing India and Southeast Asia regions.

United States will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of K-12 Game-based Learning.

EU also play important roles in global market, with market size of xx million USD in 2016 and will be xx million USD in 2022, with a CAGR of XX.

The major players in global market include

GlassLab

Microsoft

Osmo

PlayGen

Banzai Labs

BrainQuake

Filament Games

Gameloft

ICivics

Infinite Dreams

Schell Games

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of K-12 Game-based Learning for these regions, from 2012 to 2022 (forecast)

United States

EU

Japan

China

India

Southeast Asia

On the basis of product, the K-12 Game-based Learning market is primarily split into

Subject-specific games

Language learning games

On the basis on the end users/Application, this report covers

Middle school level

High school level

Elementary school level

Table of Contents

1 Industry Overview

1.1 K-12 Game-based Learning Market Overview

1.1.1 K-12 Game-based Learning Product Scope

1.1.2 Market Status and Outlook

1.2 Global K-12 Game-based Learning Market Size and Analysis by Regions (2012-2017)

1.2.1 United States K-12 Game-based Learning Market Status and Outlook

1.2.2 EU K-12 Game-based Learning Market Status and Outlook

1.2.3 Japan K-12 Game-based Learning Market Status and Outlook

1.2.4 China K-12 Game-based Learning Market Status and Outlook

1.2.5 India K-12 Game-based Learning Market Status and Outlook

1.2.6 Southeast Asia K-12 Game-based Learning Market Status and Outlook

1.3 Classification of K-12 Game-based Learning by Product

1.3.1 Global K-12 Game-based Learning Revenue (Million USD) and Growth (%) Comparison by Product (2012-2022)

1.3.2 Global K-12 Game-based Learning Revenue (Million USD) Market Share (%) by Product in 2016

1.3.3 Subject-specific games

1.3.4 Language learning games

1.4 K-12 Game-based Learning Market by End Users/Application

1.4.1 Middle school level

1.4.2 High school level

1.4.3 Elementary school level

2 Global K-12 Game-based Learning Competition Analysis by Players

2.1 Global K-12 Game-based Learning Market Size (Million USD) by Players (2012-2017)

2.2 Competitive Status and Trend

2.2.1 Market Concentration Rate

2.2.2 Product/Service Differences

2.2.3 New Entrants

2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles and Key Data

3.1 GlassLab

3.1.1 Company Profile

3.1.2 Main Business/Business Overview

3.1.3 Products, Services and Solutions

3.1.4 GlassLab K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.1.5 Recent Developments

3.2 Microsoft

3.2.1 Company Profile

3.2.2 Main Business/Business Overview

3.2.3 Products, Services and Solutions

3.2.4 Microsoft K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.2.5 Recent Developments

3.3 Osmo

3.3.1 Company Profile

3.3.2 Main Business/Business Overview

3.3.3 Products, Services and Solutions

3.3.4 Osmo K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.3.5 Recent Developments

3.4 PlayGen

3.4.1 Company Profile

3.4.2 Main Business/Business Overview

3.4.3 Products, Services and Solutions

3.4.4 PlayGen K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.4.5 Recent Developments

3.5 Banzai Labs

3.5.1 Company Profile

3.5.2 Main Business/Business Overview

3.5.3 Products, Services and Solutions

3.5.4 Banzai Labs K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.5.5 Recent Developments

3.6 BrainQuake

3.6.1 Company Profile

3.6.2 Main Business/Business Overview

3.6.3 Products, Services and Solutions

3.6.4 BrainQuake K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.6.5 Recent Developments

3.7 Filament Games

3.7.1 Company Profile

3.7.2 Main Business/Business Overview

3.7.3 Products, Services and Solutions

3.7.4 Filament Games K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.7.5 Recent Developments

3.8 Gameloft

3.8.1 Company Profile

3.8.2 Main Business/Business Overview

3.8.3 Products, Services and Solutions

3.8.4 Gameloft K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.8.5 Recent Developments

3.9 ICivics

3.9.1 Company Profile

3.9.2 Main Business/Business Overview

3.9.3 Products, Services and Solutions

3.9.4 ICivics K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.9.5 Recent Developments

3.10 Infinite Dreams

3.10.1 Company Profile

3.10.2 Main Business/Business Overview

3.10.3 Products, Services and Solutions

3.10.4 Infinite Dreams K-12 Game-based Learning Revenue (Million USD) (2012-2017)

3.10.5 Recent Developments

3.11 Schell Games

4 Global K-12 Game-based Learning Market Size by Product and Application (2012-2017)

4.1 Global K-12 Game-based Learning Market Size by Product (2012-2017)

4.2 Global K-12 Game-based Learning Market Size by Application (2012-2017)

4.3 Potential Application of K-12 Game-based Learning in Future

4.4 Top Consumer / End Users of K-12 Game-based Learning

5 United States K-12 Game-based Learning Development Status and Outlook

5.1 United States K-12 Game-based Learning Market Size (2012-2017)

5.2 United States K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)

5.3 United States K-12 Game-based Learning Market Size by Application (2012-2017)

6 EU K-12 Game-based Learning Development Status and Outlook

6.1 EU K-12 Game-based Learning Market Size (2012-2017)

6.2 EU K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)

6.3 EU K-12 Game-based Learning Market Size by Application (2012-2017)

7 Japan K-12 Game-based Learning Development Status and Outlook

7.1 Japan K-12 Game-based Learning Market Size (2012-2017)

7.2 Japan K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)

7.3 Japan K-12 Game-based Learning Market Size by Application (2012-2017)

8 China K-12 Game-based Learning Development Status and Outlook

8.1 China K-12 Game-based Learning Market Size and Forecast (2012-2017)

8.2 China K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)

8.3 China K-12 Game-based Learning Market Size by Application (2012-2017)

9 India K-12 Game-based Learning Development Status and Outlook

9.1 India K-12 Game-based Learning Market Size and Forecast (2012-2017)

9.2 India K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)

9.3 India K-12 Game-based Learning Market Size by Application (2012-2017)

10 Southeast Asia K-12 Game-based Learning Development Status and Outlook

10.1 Southeast Asia K-12 Game-based Learning Market Size and Forecast (2012-2017)

10.2 Southeast Asia K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)

10.3 Southeast Asia K-12 Game-based Learning Market Size by Application (2012-2017)

11 Market Forecast by Regions, Product and Application (2017-2022)

11.1 Global K-12 Game-based Learning Market Size (Million USD) by Regions (2017-2022)

11.1.1 United States K-12 Game-based Learning Revenue and Growth Rate (2017-2022)

11.1.2 EU K-12 Game-based Learning Revenue and Growth Rate (2017-2022)

11.1.3 China K-12 Game-based Learning Revenue and Growth Rate (2017-2022)

11.1.4 Japan K-12 Game-based Learning Revenue and Growth Rate (2017-2022)

11.1.5 Southeast Asia K-12 Game-based Learning Revenue and Growth Rate (2017-2022)

11.1.6 India K-12 Game-based Learning Revenue and Growth Rate (2017-2022)

11.2 Global K-12 Game-based Learning Market Size by Application (2017-2022)

11.3 Global K-12 Game-based Learning Market Size by Product (2017-2022)

12 K-12 Game-based Learning Market Dynamics

12.1 K-12 Game-based Learning Market Opportunities

12.2 K-12 Game-based Learning Challenge and Risk

12.2.1 Competition from Opponents

12.2.2 Downside Risks of Economy

12.3 K-12 Game-based Learning Market Constraints and Threat

12.3.1 Threat from Substitute

12.3.2 Government Policy

12.3.3 Technology Risks

12.4 K-12 Game-based Learning Market Driving Force

12.4.1 Growing Demand from Emerging Markets

12.4.2 Potential Application

13 Market Effect Factors Analysis

13.1 Technology Progress/Risk

13.1.1 Substitutes

13.1.2 Technology Progress in Related Industry

13.2 Consumer Needs Trend/Customer Preference

13.3 External Environmental Change

13.3.1 Economic Fluctuations

13.3.2 Other Risk Factors

14 Research Finding /Conclusion

15 Methodology and Data Source

15.1 Methodology/Research Approach

15.1.1 Research Programs/Design

15.1.2 Market Size Estimation

15.1.3 Market Breakdown and Data Triangulation

15.2 Data Source

15.2.1 Secondary Sources

15.2.2 Primary Sources

15.3 Disclaimer

15.4 Author List

List of Tables and Figures

Figure Global Market Size (Million USD) Status and Outlook 2012-2022

Table Global K-12 Game-based Learning Market Size (Million USD) Split by Product

Table Global K-12 Game-based Learning Market Size (Million USD) by Application (2016-2022)

Figure Global K-12 Game-based Learning Market Size (Million USD) Status and Outlook (2012-2022)

Table Global Market K-12 Game-based Learning Revenue (Million USD) Comparison by Regions 2012-2022

Figure Global K-12 Game-based Learning Market Share by Regions (2012-2017)

Figure United States K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)

Figure EU K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)

Figure Japan K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)

Figure China K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)

Figure India K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)

Figure Southeast Asia K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)

Table Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate (%) Comparison by Product (2012-2022)

Figure Global K-12 Game-based Learning Revenue Market Share (%) by Product in 2016

Figure Subject-specific games Market Size (Million USD) and Growth Rate (2012-2017)

Figure Language learning games Market Size (Million USD) and Growth Rate (2012-2017)

Table Global K-12 Game-based Learning Market Size (Million USD) Comparison by Application (2012-2022)

Figure Global K-12 Game-based Learning Market Share by Application in 2016

Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Middle school level (2012-2017)

Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in High school level (2012-2017)

Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Elementary school level (2012-2017)

Table Global K-12 Game-based Learning Revenue (Million USD) by Players (2012-2017)

Table Global K-12 Game-based Learning Revenue Market Share (%) by Players (2012-2017)

Figure Global K-12 Game-based Learning Market Size Share by Players in 2015

Figure Global K-12 Game-based Learning Market Size Share by Players in 2016

Table GlassLab Basic Information List

Table K-12 Game-based Learning Business Revenue of GlassLab (2012-2017)

Figure GlassLab K-12 Game-based Learning Business Revenue Growth Rate

Figure GlassLab K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Microsoft Basic Information List

Table K-12 Game-based Learning Business Revenue of Microsoft (2012-2017)

Figure Microsoft K-12 Game-based Learning Business Revenue Growth Rate

Figure Microsoft K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Osmo Basic Information List

Table K-12 Game-based Learning Business Revenue of Osmo (2012-2017)

Figure Osmo K-12 Game-based Learning Business Revenue Growth Rate

Figure Osmo K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table PlayGen Basic Information List

Table K-12 Game-based Learning Business Revenue of PlayGen (2012-2017)

Figure PlayGen K-12 Game-based Learning Business Revenue Growth Rate

Figure PlayGen K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Banzai Labs Basic Information List

Table K-12 Game-based Learning Business Revenue of Banzai Labs (2012-2017)

Figure Banzai Labs K-12 Game-based Learning Business Revenue Growth Rate

Figure Banzai Labs K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table BrainQuake Basic Information List

Table K-12 Game-based Learning Business Revenue of BrainQuake (2012-2017)

Figure BrainQuake K-12 Game-based Learning Business Revenue Growth Rate

Figure BrainQuake K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Filament Games Basic Information List

Table K-12 Game-based Learning Business Revenue of Filament Games (2012-2017)

Figure Filament Games K-12 Game-based Learning Business Revenue Growth Rate

Figure Filament Games K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Gameloft Basic Information List

Table K-12 Game-based Learning Business Revenue of Gameloft (2012-2017)

Figure Gameloft K-12 Game-based Learning Business Revenue Growth Rate

Figure Gameloft K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table ICivics Basic Information List

Table K-12 Game-based Learning Business Revenue of ICivics (2012-2017)

Figure ICivics K-12 Game-based Learning Business Revenue Growth Rate

Figure ICivics K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Infinite Dreams Basic Information List

Table K-12 Game-based Learning Business Revenue of Infinite Dreams (2012-2017)

Figure Infinite Dreams K-12 Game-based Learning Business Revenue Growth Rate

Figure Infinite Dreams K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)

Table Global K-12 Game-based Learning Market Size by Product (2012-2017)

Figure Global K-12 Game-based Learning Revenue Market Share (%) by Product (2012-2017)

Figure Global K-12 Game-based Learning Market Size Share by Product in 2016

Table Global K-12 Game-based Learning Market Size by Application (2012-2017)

Figure Global K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure Global K-12 Game-based Learning Market Size Share by Application in 2016

Table Top Consumer / End Users of K-12 Game-based Learning

Figure United States K-12 Game-based Learning Market Size and Growth Rate (2012-2017)

Table United States K-12 Game-based Learning Market Size by Players (2012-2017)

Figure United States K-12 Game-based Learning Market Size Share by Players in 2015

Figure United States K-12 Game-based Learning Market Size Share by Players in 2016

Table United States K-12 Game-based Learning Market Size by Application (2012-2017)

Figure United States K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure United States K-12 Game-based Learning Market Size Share by Application in 2016

Figure EU K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)

Table EU K-12 Game-based Learning Market Size by Players (2012-2017)

Figure EU K-12 Game-based Learning Market Size Share by Players in 2015

Figure EU K-12 Game-based Learning Market Size Share by Players in 2016

Table EU K-12 Game-based Learning Market Size by Application (2012-2017)

Figure EU K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure EU K-12 Game-based Learning Market Size Share by Application in 2016

Figure Japan K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)

Table Japan K-12 Game-based Learning Market Size by Players (2012-2017)

Figure Japan K-12 Game-based Learning Market Size Share by Players in 2015

Figure Japan K-12 Game-based Learning Market Size Share by Players in 2016

Table Japan K-12 Game-based Learning Market Size by Application (2012-2017)

Figure Japan K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure Japan K-12 Game-based Learning Market Size Share by Application in 2016

Figure China K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)

Table China K-12 Game-based Learning Market Size by Players (2012-2017)

Figure China K-12 Game-based Learning Market Size Share by Players in 2015

Figure China K-12 Game-based Learning Market Size Share by Players in 2016

Table China K-12 Game-based Learning Market Size by Application (2012-2017)

Figure China K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure China K-12 Game-based Learning Market Size Share by Application in 2016

Figure India K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)

Table India K-12 Game-based Learning Market Size by Players (2012-2017)

Figure India K-12 Game-based Learning Market Size Share by Players in 2015

Figure India K-12 Game-based Learning Market Size Share by Players in 2016

Table India K-12 Game-based Learning Market Size by Application (2012-2017)

Figure India K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure India K-12 Game-based Learning Market Size Share by Application in 2016

Figure Southeast Asia K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)

Table Southeast Asia K-12 Game-based Learning Market Size by Players (2012-2017)

Figure Southeast Asia K-12 Game-based Learning Market Size Share by Players in 2015

Figure Southeast Asia K-12 Game-based Learning Market Size Share by Players in 2016

Table Southeast Asia K-12 Game-based Learning Market Size by Application (2012-2017)

Figure Southeast Asia K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)

Figure Southeast Asia K-12 Game-based Learning Market Size Share by Application in 2016

Figure Global K-12 Game-based Learning Market Size and Growth Rate (Value) (2017-2022)

Table Global K-12 Game-based Learning Market Size by Regions (2017-2022)

Figure Global K-12 Game-based Learning Market Size Share by Regions (2017-2022)

Figure Global K-12 Game-based Learning Market Size Share by Regions in 2022

Figure United States K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)

Figure EU K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)

Figure China K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)

Figure Japan K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)

Figure Southeast Asia K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)

Figure India K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)

Table Global K-12 Game-based Learning Market Size by Application (2017-2022)

Figure Global K-12 Game-based Learning Market Size by Application (2017-2022)

Figure Global K-12 Game-based Learning Market Size by Application in 2022

Table Global K-12 Game-based Learning Market Size by Product (2017-2022)

Figure Global K-12 Game-based Learning Market Size by Product (2017-2022)

Figure Global K-12 Game-based Learning Market Size by Product in 2022

Table Research Programs/Design for This Report

Figure Bottom-up and Top-down Approaches for This Report

Figure Data Triangulation

Table Key Data Information from Secondary Sources

Table Key Data Information from Primary Sources

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