About Arcade Gaming Arcade games are one of the primary sources of entertainment in the gaming industry. The popularity of electronic devices and PCs aided by the rise of the Internet have led to the commercialization of alternative form of gaming. Arcade games have different genres and offer different user experiences with evolving technology across a wide variety of platforms. Arcade games are predominantly played on TV screens and less on PC screens. The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant. Technavio’s analysts forecast the global arcade gaming market to decline at a CAGR of (9.28%) during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global arcade gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from consumer spending toward playing... Research Beam Model: Research Beam Product ID: 1907970 3500 USD New
Global Arcade Gaming Market 2017-2021
 
 

Global Arcade Gaming Market 2017-2021

  • Category : ICT & Media
  • Published On : August   2017
  • Pages : 74
  • Publisher : Technavio
 
 
 
About Arcade Gaming

Arcade games are one of the primary sources of entertainment in the gaming industry. The popularity of electronic devices and PCs aided by the rise of the Internet have led to the commercialization of alternative form of gaming. Arcade games have different genres and offer different user experiences with evolving technology across a wide variety of platforms. Arcade games are predominantly played on TV screens and less on PC screens. The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.
Technavio’s analysts forecast the global arcade gaming market to decline at a CAGR of (9.28%) during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global arcade gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from consumer spending toward playing games.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• CXC Simulations
• Eleetus
• NAMCO
• SEGA

Other prominent vendors
• D-BOX Technologies
• Vesaro
• Taito
• BRUNSWICK GROUP
• Gold Standard Games
• Rene Pierre
Market driver
• High scope for monetization
• For a full, detailed list, view our report

Market challenge
• High maintenance cost
• For a full, detailed list, view our report

Market trend
• 360-degree camera being accepted as next-generation technology
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by type
• Global arcade gaming market segmentation by type
• Global arcade gaming market segmentation by video games
• Global arcade gaming market segmentation by mechanical games
• Global arcade gaming market segmentation by simulation games
PART 07: Market segmentation of mechanical arcade games
• Global mechanical arcade gaming market segmentation by products
• Global snooker equipment market
• Global foosball equipment market
• Global air hockey equipment market
• Other mechanical games equipment market
PART 08: Market segmentation by genre
• Digital arcade gaming market by genre
• Global digital arcade gaming market by racing games
• Global digital arcade gaming market by shooting games
• Global digital arcade gaming market by sports games
• Global digital arcade gaming market by action games
PART 09: Market segmentation by end-users
• Global arcade gaming market by end-users
• Global arcade gaming market in gaming hubs
• Global arcade gaming market in semi-commercial locations
• Global arcade gaming market in residential users
PART 10: Market segmentation by geography
• Global arcade gaming market segmentation by geography
• Arcade gaming market in APAC
• Arcade gaming market in Americas
• Arcade gaming market in EMEA
PART 11: Key leading countries
• Key leading countries in global arcade gaming market
• Arcade gaming market in US
• Arcade gaming market in China
PART 12: Decision framework
PART 13: Drivers and challenges
• Market drivers
• Market challenges
PART 14: Market trends
PART 15: Vendor landscape
• Competitive scenario
• Other prominent vendors
PART 16: Appendix
• List of abbreviations
List of Exhibits
Exhibit 01: Global arcade gaming market segmentation
Exhibit 02: Global arcade gaming market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global arcade gaming market segmentation by type 2016 and 2021 (% share of revenue)
Exhibit 05: Global arcade gaming market segmentation by video games 2016-2021 ($ billions)
Exhibit 06: Global arcade gaming market segmentation by mechanical games 2016-2021 ($ billions)
Exhibit 07: Global arcade gaming market segmentation by simulation games 2016-2021 ($ billions)
Exhibit 08: Global mechanical arcade gaming market segmentation by products 2016 and 2021 (% share of revenue)
Exhibit 09: Global snooker equipment market 2016-2021 ($ millions)
Exhibit 10: Global foosball equipment market 2016-2021 ($ millions)
Exhibit 11: Global air hockey equipment market 2016-2021 ($ millions)
Exhibit 12: Other mechanical games equipment market 2016-2021 ($ millions)
Exhibit 13: Digital arcade gaming market by genre 2016 and 2021 (% share of revenue)
Exhibit 14: Global digital arcade gaming market by racing games ($ billions)
Exhibit 15: Global digital arcade gaming market by shooting games ($ billions)
Exhibit 16: Global digital arcade gaming market by sports games ($ billions)
Exhibit 17: Global digital arcade gaming market by action games ($ billions)
Exhibit 18: Global arcade gaming market by end-users 2016 and 2021 (% share of revenue)
Exhibit 19: Global arcade gaming market in gaming hubs ($ billions)
Exhibit 20: Global arcade gaming market in semi-commercial locations ($ billions)
Exhibit 21: Global arcade gaming market in residential users ($ billions)
Exhibit 22: Global arcade gaming market segmentation by geography 2016 and 2021 (% share of revenue)
Exhibit 23: Arcade gaming market in APAC 2016-2021 ($ billions)
Exhibit 24: Arcade gaming market in Americas 2016-2021 ($ billions)
Exhibit 25: Arcade gaming market in EMEA 2016-2021 ($ billions)
Exhibit 26: Market share of top 10 countries in global arcade gaming market in 2016 (% share of revenue)
Exhibit 27: Market share and revenue of top 10 countries in global arcade gaming market in 2016
Exhibit 28: Arcade gaming market in US 2016-2021 ($ billions)
Exhibit 29: Arcade gaming market in China 2016-2021 ($ billions)
Exhibit 30: Other prominent vendors

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