Video gaming peripherals analyzed in new reports

Video gaming has become one of the world's most popular recreational activities. In order to play video games, however, gamers need some type of controller or input device, known as a peripheral.

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Statistics show that nearly 155 million Americans play video games on a regular basis. Video game have a come a long ways since the early days of Atari and Nintendo. Today, gamers can choose from a variety of different platforms, ranging from PCs and smartphones to the Xbox One and PlayStation 4.

Regardless of the platform, however, all video games need some type of controller or peripheral through which the gamer can input commands. Both the Xbox One and PlayStation 4 come with their own controllers, but gamers can connect other peripherals to these platforms to use instead. Connecting certain peripherals to these video game systems can improve its functionality.

Video game peripherals add a new dynamic to the gaming experience. Flight simulators, for instance, are often played using a joystick, whereas racing games are played with a steering wheel.

Of course, these are just a few of the many different types of video game peripherals available. There are literally hundreds of different gaming peripherals out there, each of which has its own unique purpose.

According to the Global Gaming Peripheral Market 2016-2020 report by RNR Market Research, the global gaming peripheral market is expected to grow at a compound annual growth rate (CAGR) of 13.33% through 2020. Prepared from in-depth analyses with input from professional experts, it covers the gaming peripheral market from all angles. Although the market is expected to grow, it still faces some notable challenges. The report, for instance, cites the high cost of gaming-specific peripherals as being a primary market challenge.

Some of the key vendors profiled in this report include Corsair Components, Logitech International S.A., Mad Catz Interactive Inc., Razer, SteelSeries, Cooler Master, Creative, Gioteck, Kingston, Microsoft, Plantronics, ROCCAT, Sennheiser and many more. The report further segments the market into the following regions: Americas, APAC and EMEA.

The PC/Mac Gam…st to 2020 report by Persistence Market Research is a second comprehensive report on the gaming peripheral market, also with forecast data and insights to 2020. While the aforementioned report by RNR Market Research covers gaming peripherals for all platforms, this report by Persistence Market Research focuses specifically on PCs and Macs. Many gamers actually prefer PCs and Macs over "consoles," simply because they are more customizable. Gamers can upgrade components like random access memory (RAM), video cards and processors to improve their gaming experience. This report cites the increasing amount of disposable income in countries like China and India as being major drivers for the market.

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